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A downloadable game for Windows and macOS

A short narrative experiment, a digital collage.
I took the source code of the game "The Serpent" by Stephen Lavelle and some Alfred Hitchcock's movie clips.

It's important that you play his game first

Beware of low-poly explicit content!

I'm not sure the MAC build works, please report bugs or crashes.


Go play some games by Increpare, they're really amazing!

Comments/criticism are welcome :)


StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorJulián Palacios
Tagscinema, Detective, Experimental, First-Person, video
Average sessionA few minutes

Download

Download
The Strange Case Of The Serpent.zip 218 MB
Download
The Strange Case Of The Serpent_Mac.zip 222 MB

Comments

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brillant idea game . cool 2016

thanks!

(1 edit) (+1)

i played this once when it was released and iirc i got too scared and had to stop after a few minutes but i just played it again and like capt haistings i also thought it was one of the most interesting game experiences i've ever had

the depth and intricacy of the references to increpare's game is really cool and feels like a very loving/respectful tribute, i also love the way its sequenced together, feels very like 'natural' + 'fluid' movement between interactive and non-interactive segments, and between cgi and live action. the different visual techniques are cool, 'striking' but 'restrained'. especially love the inset videogame frame against the video background like you can see in the third screenshot on this page

wish i had played the whole thing earlier, but happy i found it again now.

(+2)

This is very nice to hear. You've come a long way by finding it again! It's been many years now, this was actually the first thing I ever did in Unity. I'm still very fond of Increpare's narrative games, I've always found them incredibly expressive and I've learned so much from them.

This comes from a time where I was just starting to develop videogames and used to think a lot (much more than now) about what they meant for me and what I found so powerful in them.

Around that time I was also very impressed by Godard's "Histoire du Cinema", specifically by the idea of using cinema to talk about cinema, so I tried to do something similar to talk about a game through another game.

One of the things I've always been a little guilty of is to not have shared myself the source project of this game to be able to keep the loop (this game has been possible thanks to The Serpent's source project being available) but now it's too late because the project is lost in a broken hard disk.

Anyway, thanks again!

(+1)

So I will have to think about this awhile longer, but this is one of the most interesting game experiences I have ever had. It was an incredible environment and it was so well put together.

(+1)

Wow, I'm happy you liked it so much! Honestly, I'm a bit ashamed of this game, I don't like what I did. But, you know, it was just an experiment!

(+2)

That's too bad you can't play this game as a player, It's sad you won't get this great experience.

I think that what worked so well for me was that it was a good mixture between cut scenes and game play. The cut scenes were so well edited and blended into the game. Also, the difference in styles between the cut scenes and the game play gave it a real- your in a dream- your in a land of symbols- kind of effect. At first I was thinking this game was an interpretation of the first one, but now I think it is more of a reaction and associations to the first game, which I enjoyed.

(+1)

OMG HI I LOVE BOTH OF YOU!

(+1)

:))))))