A downloadable game for Windows and macOS

Buy Now$8.00 USD or more


Explore beautiful dioramas and go through dangerous and trippy labyrinths, in a journey inside the paintings of Enzo Cucchi.


Since the late 70’s, Cucchi has worked with many kinds of techniques and materials, creating a wide and diverse imaginary that has now been transformed into an impossible videogame chimera.

Find your way through 10 unique areas and collect 78 hidden objects to unlock an archive gallery displaying the different set of paintings that inspired the visuals for the game.



Features:

  • 10 unique levels, each one inspired by different artworks
  • A distinctive visual style that plays with different 3D techniques
  • A mix of exploration and maze-like gameplay
  • 3 different difficulty modes that let you play both relaxed and with tension
  • 78 hidden objects to collect and defend from danger
  • Each hidden object unlocks a painting in an archive/gallery of Enzo Cucchi’s art
  • An electronic/lo-fi soundtrack that will appeal to fans of Boards of Canada, Four Tet, múm, available on bandcamp



Credits:

Produced by Fantastico Studio and Archivio Enzo Cucchi 
Visuals, design and development by Julián Palacios Gechtman
Soundtrack by Skinless Lizard
Sound design by Valerio Arcesi
In-game font: Pixolde by fontenddev.com

Updated 19 days ago
StatusReleased
PlatformsWindows, macOS
Release date Jul 30, 2021
Rating
Rated 5.0 out of 5 stars
(10)
AuthorJulian Palacios
GenreAdventure
TagsAbstract, artgame, Colorful, Experimental, Exploration, maze, Pixel Art, psychedelic, Surreal, weird
Average sessionAbout a half-hour

Purchase

Buy Now$8.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

CUCCCHI Windows.zip 372 MB
CUCCCHI Mac.zip 379 MB

Development log

Comments

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(+1)

this was really cool

thanks!

(1 edit) (+3)

Thank you for great example translation of art media into games media!

Also can you maybe help me out with one question: how did you make effect of rising hills on left and right borders while moving at x-axis? Parallax?

The elements in that scene go up and down based on the distance with the player.

Thanks for playing!

(+1)

Thank you !

(+1)

thank you for playing :)

(+2)

It has such fantastically realized game spaces. I loved the soundtrack and the visuals. The use of billboard sprites and how everything moves around is so fascinating.

(+1)

Thank you! It was fun using techniques I had never used before and trying to achieve something different with each level.

(+4)(-1)

Can't wait to experience this!